
Complete CS2 Economy Guide: Mastering Money Management
Understanding CS2's economy system is crucial for competitive gameplay. Here's a comprehensive breakdown of how it works:
Round Rewards Structure:
- Win reward: $3250 per player
- Loss reward: $1400 (increases by $500 per consecutive loss, max $3400)
- Bomb plant/defuse bonus: $300
- Bomb explosion/defuse win: $3500 for team
Kill Rewards:
- Rifle kills (AK/M4): $300
- SMG kills: $600
- Knife kills: $1500
Types of Buy Rounds:
- Full Buy ($5000+ T-side, $6000+ CT-side): Rifles, armor, grenades, defuse kit (CT)
- Eco Round (<$2000): Minimal investment, usually just pistols
- Force Buy: Spend available money when win is crucial
- Semi-Buy: Cheaper weapons (Galil/FAMAS) with some utility
Team Economy Management:
- Coordinate purchases with teammates
- Share weapons when necessary
- Maintain balanced team firepower
- Sync buying patterns to maximize effectiveness
Advanced Tactics:
- Track enemy economy status
- Adjust purchases based on opponent's likely buys
- Skip helmet against AK-wielding opponents ($350 savings)
- Use SMGs against eco rounds for higher kill rewards
Utility Management:
- Buy utility only when confident in usage
- Consider skipping armor against pistol-equipped enemies
- Save money for future rounds when possible

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Frequently Asked Questions:
Q: How does CS2's economy work? A: Teams earn money through round wins/losses, kills, and objectives. Managing resources determines weapon and equipment availability.
Q: What's the maximum loss bonus? A: $3,400, increasing by $500 per consecutive loss from $1,400.
Q: How much do teams earn for winning? A: $3,250 for standard wins, $3,500 for bomb explosion/defusal wins.
Q: What are the main money sources? A: Round outcomes, kills, bomb plants/defusals, with varying amounts based on weapons used and round results.

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