Complete Rust Weapons Guide: From Basic Pistols to Elite Military Grade Guns
Guns in Rust serve as essential tools for survival, ranging from basic craftable weapons to rare military-grade firearms. Here's a comprehensive breakdown of the weapon system:
Workbench Requirements Different guns require specific workbench levels for crafting, with some being default blueprints and others requiring research or rare finds.
Basic Tier Guns (Workbench Level 1)
Eoka Pistol
- No workbench required
- Costs: 75 Wood, 30 Metal Fragments
- Ammo: Handmade Shell, 12 Gauge Buckshot
- Cheap but unreliable primitive weapon
Revolver
- Workbench Level 1
- Costs: 125 Metal Fragments, 25 Cloth, 1 Metal Pipe
- Reliable early-game weapon with decent accuracy
Waterpipe Shotgun
- Workbench Level 1
- Costs: 75 Metal Fragments, 150 Wood
- Powerful close-range weapon with slow reload
Mid-Tier Guns (Workbench Level 2)
Semi-Auto Rifle
- Costs: 1 Semi-Auto Body, 4 Springs, 450 Metal Fragments
- Versatile weapon effective at medium range
Custom SMG
- Costs: 8 High-Quality Metal, 1 SMG Body, 1 Spring
- Excellent close-range weapon with high fire rate
Thompson
- Costs: 10 High-Quality Metal, 100 Wood, 1 SMG Body, 1 Spring
- Balanced weapon with good accuracy and fire rate
High-Tier Guns (Workbench Level 3)
Bolt Action Rifle
- Costs: 20 High-Quality Metal, 1 Rifle Body, 3 Pipes, 1 Spring
- Premium sniper rifle for long-range combat
Assault Rifle (AK)
- Costs: 20 High-Quality Metal, 1 Rifle Body, 3 Pipes, 1 Spring
- Most versatile weapon with high damage output
M249
- Cannot be crafted (Bradley/Helicopter drops only)
- Highest capacity weapon with devastating firepower
Special Weapons
LR-300
- Military-grade assault rifle found in drops
- Better recoil control than AK with faster fire rate
SPAS-12
- Semi-automatic shotgun found in drops
- Superior close-quarters combat weapon
Each weapon serves a specific purpose in Rust's ecosystem, from early-game survival to late-game domination. Choose based on your resources, skill level, and tactical needs.