Complete Rust Weapons Guide: From Basic Pistols to Elite Military Grade Guns

Complete Rust Weapons Guide: From Basic Pistols to Elite Military Grade Guns

By Michael Chen

December 2, 2024 at 01:20 PM

Guns in Rust serve as essential tools for survival, ranging from basic craftable weapons to rare military-grade firearms. Here's a comprehensive breakdown of the weapon system:

Workbench Requirements Different guns require specific workbench levels for crafting, with some being default blueprints and others requiring research or rare finds.

Basic Tier Guns (Workbench Level 1)

Eoka Pistol

  • No workbench required
  • Costs: 75 Wood, 30 Metal Fragments
  • Ammo: Handmade Shell, 12 Gauge Buckshot
  • Cheap but unreliable primitive weapon

Revolver

  • Workbench Level 1
  • Costs: 125 Metal Fragments, 25 Cloth, 1 Metal Pipe
  • Reliable early-game weapon with decent accuracy

Waterpipe Shotgun

  • Workbench Level 1
  • Costs: 75 Metal Fragments, 150 Wood
  • Powerful close-range weapon with slow reload

Mid-Tier Guns (Workbench Level 2)

Semi-Auto Rifle

  • Costs: 1 Semi-Auto Body, 4 Springs, 450 Metal Fragments
  • Versatile weapon effective at medium range

Custom SMG

  • Costs: 8 High-Quality Metal, 1 SMG Body, 1 Spring
  • Excellent close-range weapon with high fire rate

Thompson

  • Costs: 10 High-Quality Metal, 100 Wood, 1 SMG Body, 1 Spring
  • Balanced weapon with good accuracy and fire rate

High-Tier Guns (Workbench Level 3)

Bolt Action Rifle

  • Costs: 20 High-Quality Metal, 1 Rifle Body, 3 Pipes, 1 Spring
  • Premium sniper rifle for long-range combat

Assault Rifle (AK)

  • Costs: 20 High-Quality Metal, 1 Rifle Body, 3 Pipes, 1 Spring
  • Most versatile weapon with high damage output

M249

  • Cannot be crafted (Bradley/Helicopter drops only)
  • Highest capacity weapon with devastating firepower

Special Weapons

LR-300

  • Military-grade assault rifle found in drops
  • Better recoil control than AK with faster fire rate

SPAS-12

  • Semi-automatic shotgun found in drops
  • Superior close-quarters combat weapon

Each weapon serves a specific purpose in Rust's ecosystem, from early-game survival to late-game domination. Choose based on your resources, skill level, and tactical needs.

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