What Is ADR in CS:GO? Complete Guide to Average Damage per Round

What Is ADR in CS:GO? Complete Guide to Average Damage per Round

By Michael Chen

January 7, 2025 at 03:46 AM

ADR in CS:GO stands for Average Damage per Round, a crucial statistical metric that measures a player's damage output effectiveness throughout a match. It's calculated by dividing the total damage dealt by the total number of rounds played.

As a competitive player, I can tell you that ADR is one of the most important indicators of performance in CS:GO. A good ADR typically ranges between 75-85 for most skilled players, while professional players often maintain ADRs above 85.

To calculate your ADR, simply take your total damage dealt and divide it by the number of rounds played. For example, if you deal 1600 damage over 20 rounds, your ADR would be 80.

Here's what different ADR ranges typically indicate:

Below 50: Needs significant improvement
50-70: Average casual player
70-85: Above average/competitive player
85+: High-level/professional player

ADR is particularly valuable because it provides a more accurate picture of performance than kills alone. You might not get the final kill, but consistently dealing damage contributes significantly to your team's success.

Several factors affect your ADR:

Weapon choice and accuracy
Position and angle selection
Utility usage (grenades, molotovs)
Target prioritization
Trading damage effectively

To improve your ADR, focus on:

Practicing spray control
Learning common pre-aim angles
Using utility effectively to deal chip damage
Staying alive longer to deal more damage
Taking smart engagements

Remember that while ADR is important, it shouldn't be your only focus. It works best when considered alongside other metrics like K/D ratio, utility damage, and round win contribution.

In competitive play, ADR helps teams evaluate player performance and make strategic decisions about roles and positions. It's particularly useful for identifying entry fraggers and support players who consistently contribute damage even without securing kills.

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